Wednesday, March 31, 2010

God of War III



This one goes up to 11, or Kratos gives up the ghost.

LATEST IMAGES

Victor Davis Hanson, a Stanford military historian, once described human nature as "primordial and reptilian." Writing about conflict will never go out of fashion because we are "governed by pride and fear and envy." It's hard not feel like the embodiment of those sentiments as I guide Kratos through a disemboweled centaur in God of War 3. The conclusion of the trilogy continues the bestial traditions of the first two games. It's like a pacifier for the teething lion inside us all, the darkling that likes to see the tendons in your neck protrude in speech and makes a point of asking for the steak prepared bleu on special occasions.

What's supposed to be new for God of War 3 is really more of an amplification of scale that's been a part of the series since Kratos first found a towering dungeon strapped to Kronos's back in 2005. There are two carefully planned setpieces in God of War 3 that center around Titans, Kratos leaping from the palm of the giant's hand to its esophagus with a series of cutscenes with button prompts. In the opening sequence you ride on the back of Gaia as she climbs Mount Olympus and help defend her from Poseidon, a gushing cross between a horse and a spider. Then midway through the game you play a murderous flea on Kronos's hide, finally fishing out from his intestines a key to turn a crank and extend a bridge a few rooms over. The camera will periodically zoom back so far that Kratos appears as tiny orange strokes in an enormous Romantic painting.



There's also more detail to the gore, which means you get to see skin and muscle tearing when you literally pull Helios's head off (and proceed to use it as a flashlight). You'll see red and brown intestinal tubing spatter out of centaur bellies, put minotaurs' eyes out with their own horns, and pull out Kronos's fingernail in an especially unpleasant moment. The microscopic level of evisceration set against the gigantic tableau recreates a fantasy world where our most primordial and reptilian selves get to toss around giant metal blades.

What's unexpected in all of this isn't the sharper textures, more detailed characters, nor the introduction of bowel physics, but instead the shifts in point of view to a more disturbing first person view. It's a rare occurrence but, more than any other game in the series, God of War 3 has a sense of suffering in its toysome violence. The aforementioned scene with Poseidon is the first of these nasty transitions. For the final kill, players are put into Poseidon's place seeing the hulking Kratos smother them with blows. In a nod to the inherent masochism of all games built around failure ("Your Are Dead"), you'll see button prompts to control Kratos's attacks. They come directly at the camera in a terrible barrage that makes it possible to see Kratos not as a hero, but as a violent idiot with whom there can be no reasoning.

My heart sank in the second I saw him coming towards me, no longer a moody and cool hero, but now a homicidal beast. It was like being in the ocean and seeing a dorsal fin suddenly appear nearby. I realized escape was impossible and instead started wondering about just how badly things were going to hurt. It's easy to gloss over that scene because it's short and there aren't many like it in the rest of the game, but I can't think of any other game that's so forcefully shown the cruelty of the violence it demands for progress. We use the term "badass" in games as if it's supposed to be a compliment, combining all-encompassing negativity with an instrument of defecation. This scene offers a glimpse of the tragic resignation that must accompany the sight of a real badass arriving on the scene. It's time for a ****show.

Switching back to the action-figure presentation feels almost sterile in comparison to the immediacy of that moment. The more I played, the more I wondered about what I wasn't being shown. The gameplay is rooted in the same simple combo strings and steady rhythm of attack and evasion from the first game. Every action has a hyperbolic payoff in the form of a glowing weapon trail and chunky explosion of blood. The increasing challenge comes from learning to vary the rhythm and frequency of your combos to survive the shuffling array of enemies thrown in the way. I feel almost like a dog gnawing on a bone as I grind away in room after room, taking the nobby end between my molars during one scene and going down to the narrow shaft with my incisors for the next. Every scene is different, but has the same essential marrow.


Where's the nail fungus removal minigame?

In many ways, the expanded scale of the action makes it more difficult to keep track of the minute-to-minute action. With more enemies and larger arenas Kratos can become obscured amid all the lavish environmental detail. In many of the busier fights, it becomes especially challenging to know when an attack is doing damage to you. The fight with the fire Cerberus during the endgame is especially unclear, with explosions everywhere, a zoomed back camera angle, enemies attacking from off-screen, and a big three-headed dog that periodically blocks Kratos from view.

It's not unplayable, but it's an example of the friction between using older models of gameplay with the more powerful machinery of this generation. The first game's smaller rooms and more grueling difficulty level were well matched to the mechanics because each input could be related to an animation and timed against a corresponding enemy animation. With characters appearing smaller onscreen and so many more enemies to reckon with in any given moment, the system can feel more arbitrary and faith-based.

Sunday, November 15, 2009

The Art of The Joke

The evening news is where they begin with 

"Good evening", 

and then proceed to tell you why it isn't.

 Working in hospitality for many years, It dawned on me that I might be qualified to lead a discussion on humor. After years of being the conveyor AND recipient of jokes,  (yes, some have even been about me) It occurred to me that person's "default disposition" is happiness, ergo laughter. This being said, one may suspect that laughter might always be at the ready to burst forth...I'm here to tell you that's true. Knowing that life can be relentless in it's daily dose of mediocrity, it is always heartening to know that the joke, the time tested stress reliever and all around good feeling maker, is still around and as effective as ever.

Working in an industry which,  more times than not, requires a personal touch, I, more than some, know the value and healing power of laughter. It has cured me many times and solidified many relationships with associates, friends and family in ways only the joke can, through laughter and the subsequent feeling of comradery. Conversely, a misplaced joke and the negative feelings/reactions it may provoke, can and most likely will, be held against someone long after the joke is over, so be careful!



Saying this, the joke truly is an art form and requires many trials and errors before its true potential is unleashed. With this in mind, it would behoove many an aspiring joke teller to "test" them out on someone objective before spewing them out to an untested and potentially unforgiving audience. Judge your audience well, but don't be afraid to try. The rewards you may reap and the resulting laughter you may share, cut through the daily grind better than most everything else.
The moral of the story is...tell more jokes and spread more laughter, it's contagious! But be prepared to face some criticism if not done correctly and remember laugh with those that have the wisdom and willingness to receive joy in their lives.
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And remember, "Light travels faster than sound. This is why some people appear bright until you hear them speak". That's why I prefer to type...


Jokes of the day

Sherlock Holmes
Sherlock Holmes and Dr. Watson went on a camping trip. After a good meal and a bottle of wine, they were exhausted and went to sleep.
Some hours later, Holmes awoke and nudged his faithful friend.

"Watson, look up at the sky and tell me what you see."

Watson replied, "I see millions and millions of stars."

"What does that tell you?" Holmes said Watson pondered for a minute.

"Astronomically, it tells me that there are millions of galaxies and potentially billions of planets. Astrologically, I observe that Saturn is in Leo. Timewise, I deduce that the time is approximately a quarter past three. Theologically, I can see that The lord is all powerful and that we are small and insignificant. Meteorologically, I suspect that we will have, a beautiful day tomorrow. What does it tell you?"

Holmes was silent for a minute, then spoke. "Watson, you idiot, Some ------- has stolen our tent."
  
Arriving home very drunk
A man is in a bar and falling off his stool every couple of minutes. He is obviously drunk. So the bartender says to another man in the bar: "Why don't you be a good Samaritan and take him home."

The man takes the drunk out the door and to his car and he stumbles at least ten times. They drive along and the drunk points out his house to the man. He stops the car and the drunk stumbles up the steps to his house with the man.

The drunk's wife greets them at the door: "Why thank you for bringing him home for me, but where's his wheel chair?"



Sunday, November 8, 2009

A Guide to Better Tweeting on Twitter



Ahh, the world of Twitter... an amazing and liberating (and sometimes intimidating) experience, that allows you to be yourself or anyone else you wish to be. But if not careful, you can become inundated by the constant flow of information (tweets) being shared by one another (usually many others). Although I am relatively new to the process (about 6 months), I have devoted a lot of time to learning the nuances that make Twitter the most active and dynamic social network on the net.

After getting the hang of a few tweeting basics like signing up, choosing a username and getting the overall jist of things you can quickly immerse yourself in the world of Twitter. What you might quickly find is the immense potential Twitter may have on an aspiring business. Twitter is first and foremost a social networking site but when used for ways of commerce, this is when Twitter's abundant usefulness and resources truly become apparent.
 At the beginning you start out as a fledgling tweeter as everyone else does, but quickly realize that you have the opportunity to become somebody important! But how??? How does one find their niche? That is entirely up to you! This brings me to the reason for this post. Twitter, if used correctly, can be a marketing tool of enormous potential that reaches thousands! The best part of all, it's free! If this is the primary reason for you joining twitter then I have a few tools that have helped gather me more exposure (followers) much more quickly than traditional means. And when you have followers, you have exposure! This is what I've been trying to get at!
 Keep in mind that other's have discovered this process long before you...so tact and imagination are the order of the day. Do NOT spam! Do NOT become intolerable to those around you! This may be the BEST resource you ever find in your quest for success, so treat it with kid gloves and look before you leap.

The following sites are all free and designed to get you more followers (potentially more money) in a short amount of time.

1) Tweet Glide 
This is a brand new and revolutionary way to manage your Twitter account. 

  1. The main, or Home Glide. This is where you will see posts from all of your "friends" or followers. Posts made by you are a different color, which allows you to see your posts quickly and easily. The @Mentions and Direct Messages can also be turned on or off in the Home Glide and are also a different color!
    When others reply specifically to your tweets or you reply to others, the tweets become "threaded", so when you read replies, they are attached to the message being replied to. No more confusion or searching for the original tweet!
  2. Sponsored Tweets - as the name implies, this is where you view ads by other TweetGlide members, as well as your ads. This Glide can be turned off, but can not be moved from the second column as long as it's turned on.
  3. @Mentions - an easy way to view any mentions of you. Now you know quickly when people are replying to your tweets, or mention you in other tweets.
  4. Direct Messages - view all messages sent to you, or all messages you have sent to others!

2) FastFollowers.com
FastFollowers creates a virtual marketplace for followers. Unlike some of the other schemes out there that require you to follow a hundred people before they place you on the list, FastFollowers uses a fair credit system. When you follow people you earn credits from them, and vica versa when they follow you. You can decide how many credits you want to offer per follow, and when you run out you remain on the list so people can still follow you if they like. You can also bulk-purchase credits if you'd prefer to do less following yourself, and just want to grow your own followers.

A great site for gaining followers that offers free and paid services. Free service enables you to follow all the people on the "twitter train". People that pay to be VIP's get to be first on train and get to be on it more often, therefore gaining more followers. A very effective way to start.

 Participating Advertisers create and list opportunities in the Marketplace located on the site, which offer TWEETERS the chance to receive compensation from the Advertiser in exchange for creating TWEETS. Each Opportunity listing contains a description of the desired TWEET and the compensation to be paid by the Advertiser.

5) TweetBrain
A fun site that allows you to ask and answer questions on twitter. The principle behind this is, as more people ask or answer questions more people become involved. Yours and their answers are tweeted and more followers view them and become interested and involved. Here's a link to a video that explains the process firsthand.


 A very useful tool. Basically, it’s a Flash application that fetches your friends and followers from Twitter when you click the “Whack!” button, then displays them for you, letting you quickly paginate through them. By default, the list contains all your friends and followers and is sorted by last update, showing those who most recently updated first. You can sort the list alphabetically either ascending or descending by Twitter ID. You can filter the list in several ways: only friends or only followers, all friends or all followers, and mutual friends.

These are but a few of the better ways to utilize the full potential of Twitter. Hope this helps get you off the ground and tweeting with the best of 'em!

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